3/26/2023 0 Comments Super hexagon creatorLastly a few words on how you feel about Edamame Reviews and our service. That’s my ultimate goal, I have some really ambitious plans and new features… It’s going to be huge… Hard to say when it will be finished… It could be ready during Q4 2016 or Q1 2017… Every single detail will help you in the future, somehow…Ī few words to Octagon fans on Edamame Reviews. Learn from your and even their mistakes, follow the good things, read articles, post mortems etc. Good practice is to see what’s new every single Thursday in the App Store. It’s also really important to know the users and store, trends. I guess I’ve already answered that in the first question □ Just like my friends (graphics artist, musicians, choreographers etc.) the inspiration is everywhere, you just need to absorb it from all around. Where do you get your inspiration or ideas from? All my problems were related to marketing, user retention & engagement and similar stuff, obligate for an indie dev… The game is really simple so it works even on older devices. What was the hardest problem you needed to overcome when developing Octagon?įrom a technical perspective there is no such thing. From today’s perspective it’s getting old, thanks to Metal and Swift, but it’s still powerful and easy to use, capable of 2d/3d, supports fonts & particles, own UI/Widget system, etc… Obviously it’s not based on Swift, so it uses Obj-C and OpenGL ES 2.0. It uses native iOS stuff and is fully based on it, so no Unity, Unreal or similar. I used it even for Swing Her!, but upgraded it and modernised it for Octagon. But Super Hexagon lives on, as the developer announced that its now been verified for Steam Deck, and has received a major engine update that should make an already great game that bit better. Octagon is powered by my own really simple one game engine. Very interesting, so what programming language and or software did you use when making Octagon? Boson X came out a month before Octagon… I’m pretty sure we’d worked on it for a couple of months… Octagon is the result of something indescribable. Many people think I copied Boson X, but the truth is, we both did our games in parallel. Making games is an art and you can’t force yourself to find out an idea for a game by brute force… it won’t work. My best practice is wait for inspiration, it will come, someday, somehow… Don’t think about it too much, it needs to be natural… go out, have fun with your friends, go out of the city, to some forest, etc… Do a lot of inspirational things… and one day, it was there… right in front of my eyes… the whole gameplay… I sat and did a playable prototype of Octagon in just 30 minutes. All of it lead me to know what’s going to be next… So I was able to describe my next game, but I didn’t have a gameplay for it yet. it should be easy to understand, simple enough to play, modern and trendy in terms of design and graphics, have simple controls (people love one tap games, right?) etc. All those details and information helped me to understand about what my next game should be, i.e. So at the end I had a pretty complex look and insight. I thought I knew almost everything about games, users, what they wanted and needed. Two games had been already released in the App Store at that time. Great question, it really is… I’d been experienced with iOS ecosystem for 4 years when I started with Octagon. Ok first up, why did you decide to make Octagon? Now without any further ado our interview begins. Today we’d like to share with you our interview with the developer of this simple yet innovative game, Lukas Korba.īefore we start, we’d like to thank Lukas Korba for participating in our interview, and for spending some of his valuable time in answering our questions. Original Review of Octagon -> Check it out! – Unless of course you just want to get hammered… in that case, have you ever heard of Super Hexagon? These games are free, but the developer accepts donations.Octagon is the first game from the polygon family we’ve featured on Edamame Reviews that is actually playable. If you’re in need of a game you can enjoy, here it is. Kai Clavier is also the creator of Hotel Paradise, a surreal maze that pays tribute to the common nihilistic wander in search of your hotel room. Demakes can be lenses through which we can see the pure core of a thing. Now, I can last for at least 14 seconds~!!! Sometimes recontextualizing popular modern games using the look and feel of old tech offers something beyond amusing juxtaposition. I love this demake, mostly because by its nature it cannot go too fast for me. Kai Clavier has reimagined Super Hexagon as a blinky old Game & Watch title. The game, with its deep color and throbbing chiptune soundtrack (did you preorder your Hexagon vinyl?) is meant to be difficult it creates intensity out of simplicity. I think that just twelve seconds is as long as I'm actually able to survive at Terry Cavanagh's Super Hexagon.
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